Tuesday, March 9, 2010

Personality Test

Ta-dah, your personality type is ENTJ!

Extraverted (E) 75% Introverted (I) 25%
Intuitive (N) 68% Sensing (S) 32%
Thinking (T) 55% Feeling (F) 45%
Judging (J) 82% Perceiving (P) 18%

Lesson 6

Feedbacks from the Prototype Paper

°Was a good game, but
- Rules were not enough cleared
- Challenging did not understand
- The mechanism of the game was too complicated



TRY AGAIN...

Lesson 5

THE BOARD GAME PROTOTYPE PAPER

Active Experimentation



Lesson 4

During this lesson, we created the basic theories of our game; by developing rules, objectives and challenges. (abstract conceptualization)

OBJECTIVE
Place the collect cards into the gallery and get enough points to win the game.

PROCEDURES
°Start turn
°Player can do one of this following:
- Pick up art card (only is player has less than 8 cards)
- Pick up chance card
- Trade with player
- Put art in the gallery
°Next Player
...

RULES
°Cards
- Maximum of 8 in hand
- Traded
- One can be places in the gallery
...

Monday, March 8, 2010

Lesson 3



In this lesson, we went back into the same group. We decided to keep the idea from the previous week. Then, we moved onto the blue skies concept; came back to the first step (concrete experience).
At this stage, we still did not get any games.
We had been the watchers and the doers. By analyzing all different works, we get a better and stronger idea about our game and classmates’ games. (Reflective Observation).

Tuesday, March 2, 2010

Dead or Alive 3


13 years after the first fighting game Tag Team Wrestling.


Dead or Alive is one of the most famous fighting video game series. The story and characters are the creation of Tomonobu Itagaki, and the game was developed by Tecmo's Team Ninja development team. It was started in 1996 as arcade game and later on the Sega Saturn.

Dead or Alive 3 was released in November, 2001 on Xbox. This Game was setting in various areas of battle inside which different protagonists had to fight up to the KO. Battles were setting in general in some rounds and. A game from arcade had to be user friendly: the game used three action buttons: one for punches, one for kicks, and one for blocking and reversing. Special moves were easy to execute. A few moves required Street Fighter II-style circular motions, but even these were simple. It was the best-looking home fighting game ever released. Also, you could play with three friends in the tag team mode. The game had incorporated less damage percentiles in counter maneuver, and added four new characters to the roster. The game used an environmental addition called the danger zone. When a character came in contact with the danger zone, it sent him in the air so the opposing player can execute a juggling air combo. The adversaries were confronted one another on decors with several levels, which they were discovered by throwing out of a window the adversary or by throwing him of the edge of a cliff, pushing players to explore it during game. These areas of any splendour were vaster and could be very partly destroyed during battle, adding fun to the final experience.

When it came on console, Dead or Alive 3's story mode had been added to prolong the game, it was only referred to as such because characters exchanged a few bits of dialogue before the battle begins. Also the ending cinematic was shown, after the final battle, with one for each character. Characters were very well animated and incredibly detailed, especially their faces, their clothing, and their articulated hands. The game's synthesized, up-tempo soundtrack is right on, though the Aerosmith songs in the intro and end credits seem very out of place.

Furthermore, DOA permits to show the game evolution. In effect, in January, 2000, two years after Soul Calibur, the contestant of DOA, on Dreamcast, Dead or Alive 2 was appearing. The graphic and the gameplay were always increasing, the continuity of the story was following the first one of the series and the characters and stages were appearing less angular and more detailed. Eight months later, Dead or Alive 2: Hardcore was creating on Playstation 2, like the "Limited Edition" on Dreamcast. Dead or Alive 4 was appearing on December 2005 as a launch title for the Xbox 360 platform. It included Online support where players could interact in a similar fashion to an arcade setting, fighting opponents at win/loss intervals. Nevertheless, like DOA 3, the game featured a low number of costumes and numerous series characters had to be unlocked by player. Currently, DOA Online is in development for the PC platform.

These series of DOA included also DOA Xtreme beach volleyball 1 and 2 (it was not a fighting game, but an unusual sport game), and DOA Ultimate (collection of the game DOA 1 and 2) with a bodypad, it permits to entry inside the game, using ours body to fight enemies. Also, since 2005, a new Dead or Alive was released: DOA 4. The game features 22 playable characters and many multi-tiered and interactive fighting arenas.

A feature film, Dead or Alive, directed by Corey Yuen was released in the U.S. on June 15, 2007, without press screenings. It was rejected by many fans, however, as half the characters did not appear, had very few several-second appearances, or were too out of character